If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. An adult girallon is 8 feet tall, broad-chested, and covered in thick, pure white fur. Best to consider the average scenario.Lol whoops I take all that back, it does have stealth proficiency, I mixed it up with tomb of annihilation’s girallon zombie which doesn’t. Although, to my surprise, the one I thought would be more interesting turned out not … Continue reading Trapper and Girallon Tactics ; This is part of the (3.5e) Revised System Reference Document.It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3.To distinguish it, these items will have this notice. but this does lead to in interesting thought; if the party is hiding the girallon can’t charge them. This page was last edited on 4 January 2020, at 21:43.

Click to email this to a friend (Opens in new window) Learn how to write compelling adventures focusing on the clashes between factions without making it obvious who the “good guys” and “bad guys” are.Enter your e-mail address to subscribe to this blog and receive notifications of new posts by e-mail.Is there a monster you’d like me to analyze that I haven’t looked at yet?

Lacking the Intelligence to Disengage, retreating girallons Dash away, easily outrunning most foes who might try to pursue.If a girallon is seriously wounded (reduced to 23 hp or fewer), it retreats for real and doesn’t come back.It may be worth noting that the girallon can technically only use its Agressive trait against a “hostile” creature, a condition which may not be satisfied if the creature it’s attacking doesn’t know it’s there.

Now running a 5E campaign for my wife and her coworkers and loving it.Just as eruptions of magical energies and careless experimentation by incautious wizards have resulted in the creation of monstrosities such as the owlbear, the shambling mound, and the banderhobb, they’ve also produced fearsome mutations in the common pigeon. As slow as it is, its best escape plan is to Dash straight up a wall and along the ceiling.It’s probably clear by now that the name “trapper” is three letters too long. Content is available under CC BY-NC-SA 3.0 unless otherwise noted. Girallons are very territorial and tend to attack intruders without warning, including strangers of their own kind. False Appearance ensures that it won’t be spotted at these distances, even by creatures with darkvision.Even if it didn’t have an Intelligence of only 2, the trapper literally has only one method of attack: the Smother action. 21:19. Game content and materials are trademarks and copyrights of their respective publisher and its licensors. ... Nerdarchy DnD 5e Builds- The Unstoppable Tank - Duration: 21:19. ; This is part of the 3e System Reference Document.It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3.To distinguish it, these items will have this notice. According to these legends, the first girallons were men who called upon savage demon gods to gain great strength, yet in so doing abandoned their humanity. In addition to their intellects, these girallons retain a vast appetite for cruelty. However, it doesn’t want that meal badly enough to risk its own life over it, so it spits out its meal and slithers away if it’s moderately wounded (59 hp or fewer). On a success, the zombie drops to 1 hit point instead. Worse, their four muscular arms are capable of inflicting incredible damage on anything that falls into their clutches. These two monsters have nothing to do with each other except that (a) they’re the last two monsters from Volo’s Guide to Monsters that I planned to look at and hadn’t yet, and (b) neither one is all that interesting. Consider the following:Girallons have a predator’s normal self-preservation instinct, but the Aggressive trait suggests that they may stay in the fight even if their intended prey fights back. not boring, an interesting edge case.I can’t remember the conditions that let a monster substitute a grapple or a shove for a multiattack action — is the girallon able to do that, or would it have to give up it’s *entire* multiattack to, say, Aggressive as a bonus action towards a couple stragglers, grapple two of them (carrying capacity of 540 lbs), then drag them away (or up a tree) and start whaling on them in the dark?Even if they can’t substitute, it might still be worth it if there’s somewhere to climb if they can surprise on the players, and they are ambush attackers.A hard encounter for 4 level 5 players is two girallons; both wait out of sight until the players move in, then charge — if they’re next to a big guy they just start smashing, if they’re next to a little guy they grab him and climb up a tree; even with their speed halved from the grapple, they’re still faster at climbing than the players, and the higher they get the less optimal actually killing them becomes.I expect they’re not savvy enough to only try to grab a surprised player (or distinguish between a seemingly frail halfling monk and an actually frail elf wizard), but even if they did something like this on autopilot, it might make them more interesting than just big dumb smashers.They need to use their full action to grapple.