1. In order of travel, the merchants stop just outside each of the following areas:
The Vault - Fallout Wiki is a Fandom Gaming Community. However, the brahmin offers no interaction options. For example, if you are looking at Doc Hoff and use the Wait feature to jump ahead 2–3 hours, Crazy Wolfgang will appear there instead. Most towns in the wasteland have merchants selling food and drinks, with those in more prosperous settlements also offering weapons, armor, and clothing. There are also traveling merchants who can be found around the Commonwealth. Any caps paid to merchants can be found in their inventories should they be killed. Caravan merchants have more health than standard non-player characters, and their caravan guard bodyguards are significantly tougher than normal, even wearing their basic leather armor. They often use roads even though the roads are dilapidated.
Both the merchants and their guards also carry a couple of stimpaks for healing wounds in combat. Both the merchants and their guards also carry a couple of stimpaks for healing wounds in combat. The merchants cycle through the caravan waypoints in the same order: Doc Hoff, Crazy Wolfgang, Crow, then Lucky Harith.
Caravan merchants have more health than standard non-player characters, and their caravan guard bodyguards are significantly tougher than normal, even wearing their basic leather armor. Special encounters with doctors, chem vendors, and hunters (food vendors) are also possible when traveling. Special encounters with doctors, chem vendors, and hunters (food vendors) are also possible when traveling.
Nonetheless, caravan merchants are still susceptible to death due to the dangers of their routes: One can check to see if a merchant is dead by talking with Players may be able to stave off the demise of a caravan merchant by various means.
However, the brahmin offers no interaction options. Merchants are the primary source of buying and selling goods within the Commonwealth. Merchants in Megaton Edit Merchants in Tenpenny Tower Edit If the ghouls are allowed into Tenpenny Tower, these characters will dissapear and Micheal Masters will assume the role of a merchant, selling munitions, armour, as well as misc and home improvements. Their inventories update at 12:00 AM, although the days these updates occur vary from player to player. Even if the caravan owner and bodyguard are dead, their pack brahmin will still follow the trade route. 2. In order of travel, the merchants stop just outside each of the following areas: They travel accompanied by a single armed Investing in a caravan allows that merchant to sell a wider variety and higher quality of items, and increases the number of caps they have available when trading. Most towns in the wasteland have merchants selling food and drink, with those in more prosperous settlements also offering weapons, armor, and clothing. They often use roads even though the roads are dilapidated. Other wastelanders can be found selling random, and sometimes rare, items. Doctors can treat various ailments for a fee, and certain traders can repair the In addition to these traders, there are also four caravan merchants traveling the DC wastes, with one dedicated to food and chems, one to weapons, a third to armor, and a forth to junk items. Merchant inventories will scale with the player character's level, although certain advanced items such as power armor and plasma weapons will not normally be available. Any items sold to merchants by the player character will remain in their inventories until they restock. Merchants (also known as vendors) are the primary source of items and equipment in the world of Fallout, aside from scavenging or looting from dead enemies. Other wastelanders can be found selling random, and sometimes rare, items.