Bat Cave – 16. Above the nose were their three eyes, each one set atop the other. They were well aware of their weaknesses, however, and would not attack land-bound foes if they considered it to their disadvantage.Aboleths were utterly self-centered as a race; they knew they were among the first beings in existence, and saw all things as theirs, having a particular loathing for land-dwelling creatures.Wholly alien but dangerously intelligent, aboleths were among the most powerful creatures in all of the known Aboleth society was utterly alien in many ways to that of more familiar races, in part due to the racial memory all aboleths exhibited as well as their generally bizarre psyches. Aboleths were both extremely cruel and highly intelligent. We All Float Down Here – 12. Actions Greataxe: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Looted Cloisters – 20. Abandoned Barracks – 22.

When laid, the eggs gestated for the same five years before hatching into fully functional aboleths. Dragon's Platform – 10. Werebat Caves – 17. Aboleths enjoyed spending time lost in particularly fine memories of their ancestors, and if they had nothing better to do, they might relive entire portions of their forebears' lives.Aboleths were all hermaphroditic, possessing both male and female reproductive organs. Four blue-black slime-secreting orifices lined the bottom of their bodies.Aboleths breathed through a thick gray mucus-like substance, which covered their body and which they exuded from four pulsating organs along their body as they moved.Aboleths did not die of old age and so lived on indefinitely, barring violence or disease.Aboleths had powerful psionic powers and were natural Another strange feature of aboleths was their memory. Vool's Refuge – 18. Not a subscriber? The umber hulk makes three attacks: two with its claws and one with its mandibles. Werebat Boss – 15. Shadow mastiffs cannot speak, but they understand Common.Familiars & Companions, Copyright 2017, Troll Lord Games; Author Casey Christofferson, Justin Bacon, Tommy Ruteledge, Josh Hubbel, Lance Hawvermile, Luke Johnson, Stephen Vogel and Dave Zenz.Check out our other SRD sites! Bestiary. A little bit back from the head were four long tentacles, two sprouting from across each other on the top, and two more of the same on the underbelly. Dining Cave – 14. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Actions: Multiattack. They are snake-human hybrids, which were created in the earliest days of civilization. When aboleths bred, they did so in private, laying roughly one to three eggs once every five years. Although these young aboleths are functionally adults, but they typically remained with their parent for roughly a decade, obeying the elder aboleth without question before setting out on their own.

Special Traits. Yuan-ti purebloods d&d 5e are the most human-seeming of all yuan-ti breeds. Their culture fell from an advanced and enlightened state into cruelty and fanaticism. Purebloods are described as human-like with minor reptilian features like a forked tongue, snake-like eyes, and patches […]

Abandoned Priory – 19. This creature has the body of a large dog, with a smooth black coat and a mouth full of sharp teeth. Werebat Caves – 13. It's a brand-new, free set of digital dice for you to celebrate our third anniversary! Malar's Tabernacle – 21. Traits Aggressive: As a bonus action, the orc can move up to its speed toward a hostile creature that it can see. A comprehensive list of all official monsters for Fifth Edition.

Aboleths were fish-like amphibians of immense size, often reaching 20 feet (6.1 meters) in lengthAboleth underbellies were often orange-pink, while their topsides were typically sea-green.

The umber hulk can burrow through solid rock at half its burrowing speed and leaves a 5 foot-wide, 8-foot-high tunnel in its wake. As a result, they were among the most dangerous foes that existed in the multiverse. Some aboleths formed clusters known as "broods", ruled over by powerful "overseers." Their heads were roughly triangular-shaped, with a spherical, somewhat beak-like nose. Each aboleth's memories were stored within an ever-growing part of its brain that extended down its back as it aged. Search by name on the left, click monster name to display on the right. Don't worry, if you subscribe this month, you'll get these dice too! Hit: 9 …

Umber Hulk Tunnel – 9. Tendrils and a few shorter tentacles dangled from the bottom of the head. D&D Beyond subscribers rejoice!

Dungeons and Dragons (D&D) Fifth Edition (5e) Monsters. An aboleth was born with a racial memory, each individual inheriting the memories of its ancestors. Holders of many terrible secrets thanks to their unique genetic memory, aboleths were born fully aware and with all the memories of their ancestors, making even the youngest aboleth a frighteningly deadly predator.