Flash When Voracious Greatshark enters the battlefield, counter target artifact or creature spell. So, limited range and power, but the cantrip and low price more than compensate.If you happen to face a rare deck that doesn't use these card types, you can even cast Disrupt on your own instant/sorcery when you have extra mana, effectively cycling it for two (one to cast and one to let your other spell resolve).Rune Snag counters a spell unless two extra resources are spent, just like "Quench". Remand and Memory Lapse are much better counter spells if you want something that costs 2.Arcane Denial should be on a list like this as well. To "counter" a spell means a very specific thing in Magic.
The target(s) are chosen as the spell is cast; see rule 601.2c. These are the 30 best counterspells in Magic: The Gathering!Exclude only works on creatures, but not only do you counter the spell, you also get to draw, mixing a counter with a cantrip. It's also easy to surprise opponents with, misleading foes into thinking their plays are safe when you're out of mana.Like "Cancel", Forbid simply counters a spell for three. This includes artifacts, enchantments, planeswalkers, instants or sorceries. Depends a bit on the format, though.memory lapse is great because you counter your OWN spells with it to protect them. But you can also cycle Complicate for three, drawing a card and countering a spell unless one extra mana is paid.So cycle when they're already tapped out for a bonus draw, but cast regularly if they have a few leftover lands.For a single mana, Swan Song counters any enchantment, instant, or sorcery, hitting a wide range of targets for very few mana. You can counter a spell while bouncing two creatures to hand, a deadly three-for-one removal, but feel free to utilize the draws when needed.The quintessential counter, Counterspell thwarts any play for two mana, no restrictions or drawbacks. If you win, at the beginning of your next main phase, you may add an amount of equal to that spell's converted mana cost. To provide a better website experience, hobbylark.com uses cookies (and other similar technologies) and may collect, process, and share personal data. is (Each clashing player reveals the top card of their library, then puts that card on the top or bottom.
I'm amazed Mana Drain hasn't been banned in EDH (honestly, it belongs toCounterspell themes often fare best in 1v1; the more players there are, the more spells will slip through your counter net. Same example as before, but this time we'll use Same as the previous example, with you having unsummon, but this time your opponent casts If a spell has multiple targets, and only one of them is gone, the spell still resolves doing whatever it can for the targets it has. The rules can also counter spells, if their targets are not legal. One of the most common interactions with targeting is when a target is "Preventing a spell or ability from resolving by removing its targets or making them invalid is an alternative to Perhaps the rarest targeting-related abilities are those that change another spell's target, such as Due to the specific timings and requirements involved with targeting, there are few points beginners may misunderstand, but are important in understanding cards or tactics. Creature spells, instant spells, and others are what you use to try and win. The ability to counter target creature spell simply means that the only types of spells that the card can counter are creature spells. So they'll be able to recast it, but you're killing a draw and keeping their graveyard empty. However, it would not … If it's a creature, it has haste.)
When Kheru Spellsnatcher is turned face up, counter target spell. One of the most common interactions with targeting is when a target is "Preventing a spell or ability from resolving by removing its targets or making them invalid is an alternative to Perhaps the rarest targeting-related abilities are those that change another spell's target, such as Due to the specific timings and requirements involved with targeting, there are few points beginners may misunderstand, but are important in understanding cards or tactics.