Scythe Poe ; 5e Classes.

Two Handed. Must be decided before the attack is made. Special - Can drag the target to any square within the weapon's reach between you and the target. Any feedback on it?Combat Scythe Two handed weapon 1d12 10ft range Weighs 5lb"A large, ornate weapon associated with death. Heavy.

Assumedly this is for streamlining combat more, and it …

The attempt to drag will have half the effect on a creature of one size larger than you, and no affect above that.The regular scythe doesn't have reach, so there wouldn't be any spaces between the attacker and the target in almost all cases, rendering the pull feature useless.The pull feature IS interesting in using the strength stat as the DC.

Not three separate ones. If two creatures are next to each other and within range, you may attempt to hit them both. The Greatscythe is longer, heavier and is something that one handed use just isn't an option with.New comments cannot be posted and votes cannot be castA subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its Fifth Edition future.Press J to jump to the feed. Press question mark to learn the rest of the keyboard shortcuts If you hit, you compare your attack roll to their Strength stat as a DC to move them. (The text may still need better wording if the meaning is unclear. Also, even the Reaper style scythes just look impractical, even from a fantasy standpoint. In which case you'd either be looking at a 1d10 reach weapon or maybe a 1d12 reach weapon with disadvantage when attacking at 5 feet.If you really want to keep the multiple targets, you could probably look at something like Green Flame Blade for inspiration, 1d8 damage, and strength damage to a 2nd target.Well I've considered dropping the damage to 1d10, so I'll put that as a suggestion on the post, and I'll also put the disadvantage at 5 feet idea. Here are two scythe variants, my first attempt at homebrew, having spent a long time polishing them to ensure balance and unique purpose. Combat Scythe Two handed weapon 1d12 10ft range Weighs 5lb "A large, ornate weapon associated with death.

Tack on reach and more damage than any other reach weapon...disadvantage while fighting in areas smaller than 10 feet doesn't even begin to bring this thing back into line.The easiest way to balance this is to scrap the multiple targets entirely. Has extended reach and can strike up to three enemies in melee range, but has disadvantage in enclosed spaces where it's full attack range cannot be utilised (Areas smaller than 10 ft across)"And, to clarify, it's not three separate attacks, but is instead a single attack roll and damage roll for all three, who have to essentially be next to each otherSuggested alteration - any attempt to strike an enemy beyond the first has disadvantage on the attack roll.

What might be OP in your game might be underpowered in mine. The damage or the sweeping effect?Scythes are actually pretty awful in combat, unless you're using a war scythe, which is just a polearm.In all seriousness, I can see I overshot with the power of this thing, so if you have anything you'd like to suggest to bring it back in line, I'd appreciate it.

i suggest you to look up some spells: spike growth, guardian of faith, blade barrier, cloud of daggers, cloudkill, evard´s black tentecles, and many more .... there are so many spells that create areas of harmful effects.

The pull feature IS interesting in using the strength stat as the DC. It may be necessary to use a str save on the monster's part with the DC being the attack roll.I will say that it will result in some enemies being able to be pulled every time they are hit due to a predetermined DC. Why would the scythe be able to do this but not a greatsword or greataxe?I was thinking because of the extensive size, which also gives the enclosed area disadvantage.And, to clarify, it's not three separate attacks, but is instead a single attack roll and damage roll for all three, who have to essentially be next to each other.

Press question mark to learn the rest of the keyboard shortcuts Or something like that, damage was 1d8 so I made it 2d4 instead.New comments cannot be posted and votes cannot be castA subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its Fifth Edition future.Press J to jump to the feed. Is this for a solo game or for a Party?No I mean it can strike three enemies in one swipe. Roll a single attack roll against the targets at disadvantage. Doing so will cause you to deal half your damage rounded down.

I thought giving it the disadvantage in enclosed spaces would help offset the crowd control potential.I also have a versatile version which does 1d8 in one hand and 1d10 if two handed.The triple strike is exclusive to the two handed form, which also suffers the disadvantage in enclosed areasAh ok, as dm you control the power level of the game, if you want you can come up with a bonus for pretty much all the weapons and show it to them so they can see it in front of them, it may even help with their character concept. Blood Rose is a corrupted version of Summer Rose. Nothing to make it unique or worth using?Absolutely it is not balanced... that would probably be considered a rare magic item all on its own.Really? Sorcerers with the ability to transform their base energy (present in all sorcerers) into a weapon, through constant contact with ruined emotions and lack of social interaction.

It may be necessary to use a str save on the monster's part with the DC being the attack roll.don´t underestimate the power of moving creatures (pull / push). It makes sense, so it could work.Yeah, no. Doing so will cause you to deal half your damage rounded down. I would suggest dropping it down to a d10 and not worry about the disadvantage at 5 feat, it's a little too much to worry about for an average of 1-2 damage extra a hit.

Just use a spear and say it's a scytheSo I shouldn't add anything to it at all?

Has extended reach and can strike up to three enemies in melee range, but has disadvantage in enclosed spaces where it's full attack range cannot be utilised (Areas smaller than 10 ft across)"

I thought the enclosed area disadvantage would offset the crowd control potential.What's the killer part of it?