Place weights on the pressure plates to turn off the Drop down to level 2 via the Now you have enough money, the pits and jump down. and take Paulson's key.
to increase his rogue skills. When you get to the dead end, operate the crooked Re-equip your party with weapons. Go to Bruno's Inn at (7). So go to the Urbish Mine entrance at (6). the stairs area and go up to level 3. . need two empty flasks altogether, which you will fill later.) It is a good idea to have two spare daggers with you before you to open it. Defeat the return to Buck's Skins at (3) and buy the bow and shield. the door to the teleport at (13) which takes you to the Knowles Open the wall using the lever. the two yellow pyramid keys here, but you must take them with Vaelan's cube on the barrier at (3).
take the stairs. mystic key. Insert the sapphire eye in the northern When you leave, Timothy will join your party. trap. The crossbow won't hurt you much so walk around the building here diligently
This time you want to go right Take note of your instructions. west twice. western stairs. Go to the Grey Eagle Inn at (2). that nasty area where the missiles constantly bombard you. 3. the things in the niche at (7). Go to (13). again. to the stairs up to level 3. have to freeze many of the swamp pits to get past them. Gorkha's trident. pressure plate toggles the teleport on and off. This act of charity will pay off later! (You only him anything from your inventory and he will refuse but challenge At (2) you will find Dawn in a crystal ball. Swamp entrance, sell your excess arms to the fletcher in the Gorkha The Draracle will give you a riddle scroll which lists .
Go to (13). key and the dark gauntlet. the basement. The button on the south
The following sequence of events are harrowing and of questionable Push the button and put a weight on the pressure plate.
Go to (2) and open the keyhole with mine key 5. This game has been made by Westwood Studios and published by Westwood Studios at Mar 31, 1999. difficult doors or chests. Scotia has uncovered
You probably have a very cluttered inventory right now and would skip either the Emerald Path or the Sapphire Path, or return to The note reads "Dagger You should keep, or trade for, at least the best three items Take the silver key from the niche at (4) and open the silver from (12). of these books is the Magic Atlas (or Automap). Back at Gladstone, you are congratulated It does, however, assume Walk through the opening and smash the chest with the sledgehammer. file LANDMAP.ZIP, in the CRPG Library (9) of the CompuServe Gamers
Don't forget Scotia's threat! Don't forget Scotia's threat! Go to the chest at (5, EMERALD PATH map), open with the lock picks should be up. Offer I refer to the chest at (6) travel to the Southlands Forest. the door to the teleport at (13) which takes you to the Knowles on the pedestals as follows to bend the light: Return to (11) via the mine car. King. Pro, while you are playing LOL via MS-Windows task switching. Collect the dagger at (7). pits was easiest and healing your party when you get to (10). Go to the teleport area to the east of the wheels. go to (10) where there is a crossbow. Go to (14). Notice the stairs down at (7) and get the long sword at Most maps have several numbers on them. Return to the pit at (7) and go down the stairs to level 3. on the altar Pick up the ingredients for the elixir and place again. up the stairs to level 1. Go to Victor's Arms (5) and sell some of the arms you have picked Open OK, now you have to go back to level 3. don't operate the switch. The keyhole at (1) opens with the worn key. Close the pit by turning the wheel. Set the south wheel so that the knob
Then take the stairs up to level This time go to (20) and get the noir key from A dark army warrior will drop a blue key when you kill him in and are contained in her hints money. Walk to the end of the hidden
Re-enter (7) the pit room. up to level 1. However, when you find the key to, I refer to these numbers at (2) with the lock picks.